The World
Realms, holds, and warfronts of the Scape — the ground that remembers everything.
-
Ashfang Mountains
A high-altitude expanse of dwarf citadels, active forge-holds, and contested warfronts where the line between craft and combat has never been clearly drawn.
-
Drakmoor
A vast ruined necropolis where death is not an ending but a residue that accumulates in the stone, the soil, and the air itself.
-
Lunaris
A floating sanctuary suspended above the continent's cloud layer, home to fairies, elementals, and aerial civilizations that have organized their entire existence around the conditions of altitude — wind, distance, and the particular freedom that comes from a place most cannot reach.
-
Oblivion Rift
A cracked celestial battlefield at the edge of what the world has named and mapped.
-
Valoria
A high elven realm where natural magic is not a skill but a condition of the landscape — woven into root systems, river currents, and the deliberate architecture of a civilization that has had centuries to make the world agree with its preferences.